+attack |
fire |
|
+back |
move backward |
|
+button0 |
fire (same as
+attack) |
|
+button1 |
dummy control
command |
|
+button2 |
activate item (such as
personal teleporter) |
|
+button3 |
player taunt
animation |
|
+button4 |
dummy control
command |
|
+button5 |
dummy control
command |
|
+button6 |
dummy control
command |
|
+forward |
move forward |
|
+left |
strafe left |
|
+lookdown |
look down |
|
+lookup |
look up |
|
+mlook |
enable mouse look
(disabled if freelook = 1) |
|
+movedown |
move down |
|
+moveleft |
strafe left |
|
+moveright |
strafe right |
|
+moveup |
move up |
|
+right |
strafe right |
|
+speed |
walk (if autorun enabled)
or run (if not) |
|
+strafe |
enable strafe modifier
(left/right keys strafe while held) |
|
+zoom |
zoom in |
|
activeAction |
|
|
arch win95 osr2.x |
architechture/operating system |
|
arena <name> |
load arena and bots "name"
from arena.txt |
|
bind <key/button> "cmd" |
bind a key or button to a
command or set of commands ("cmd1 ; cmd2 ; etc.") |
|
bindlist |
display list of all bound
keys/buttons and their values |
|
centerview |
force player view to
straight ahead |
|
cg_animspeed
1 |
enable player animations
(see cg_noplayeranims) |
|
cg_autoswitch 1 |
enable auto-weapon
switching |
|
cg_bobpitch
0 |
set amount player view
bobs forward/back while moving |
|
cg_bobroll
0 |
set amount player view
rolls side to side while moving |
|
cg_bobup
0 |
set amount player view
bobs up/down while moving |
|
cg_centertime
3 |
set display time for
center screen messages (0 off) |
|
cg_debuganim
0 |
enable model animation
debug mode |
|
cg_debugevents
0 |
enable event debug
mode |
|
cg_debugposition
0 |
enable player position
debug mode |
|
cg_demolook
0 |
|
|
cg_draw2d
1 |
enable display of 2D
graphics (currently disabled) |
|
cg_draw3dicons
1 |
enable display of ammo and
armor items (currently disabled) |
|
cg_drawAmmoWarning 1 |
enable low-ammo warning
display |
|
cg_drawCrosshair 1 |
enable crosshair |
|
cg_drawCrosshairNames 1 |
enable player name
display |
|
cg_drawFPS 0 |
enable FPS
display |
|
cg_drawKiller 1 |
enable fragger display
when you get fragged |
|
cg_drawStatus 1 |
enabple status
display |
|
cg_drawTimer 1 |
enable game timer display
(for quad, etc.) |
|
cg_errordecay
100 |
|
|
cg_extrapolate |
|
|
cg_footsteps
1 |
enable player footstep
sounds |
|
cg_gibs 1 |
enable gibs (0 will
inclrease FPS slightly) |
|
cg_gun 1 |
enable player gun display
(0 may increase FPS) |
|
cg_ignore
0 |
|
|
cg_lagometer 1 |
enable lagometer
display |
|
cg_markoffset
1 |
set marks (decals) offset
if cg_marks = 1 |
|
cg_marks 1 |
enable display of decals (blast marks, etc.)
setting to 0 may increase FPS |
|
cg_noplayeranims
0 |
disable player
animations |
|
cg_nopredict 0 |
disable client-side prediction |
|
cg_raildissolution |
set railgun trail
dissolution |
|
cg_railTrailTime 400 |
set persistance time for
railgun trails |
|
cg_rtemp 0 |
|
|
cg_runpitch 0 |
set amount player view
bobs up and down while running |
|
cg_runroll
0 |
set amount player view
rolls side to side while running |
|
cg_shadows 1 |
0 = no shadows, 1 = enable
simple shadows, 2 = enable complex shadows (try: r_stencilbits 8;
vid_restart; cg_shadows 2) |
|
cg_showmiss 0 |
|
|
cg_simpleitems
0 |
disable display of rings
and spheres around items (1 may increase FPS) |
|
cg_stereoSeparation 0.4 |
set stereo
separation |
|
cg_swingspeed 0.3 |
set speed player model
rotates to match position (1 is no delay, 0 is no turn
ever) |
|
cg_testentities 0 |
enable display of test entities |
|
cg_thirdperson 0 |
enable 3rd person
(chase-cam) view |
|
cg_thirdpersonangle 0 |
set third-person view angle |
|
cg_thirdpersonrange 40 |
set third-person view range |
|
cg_tracerchance 0.4 |
set frequency of tracer bullets (1 is all
tracers) |
|
cg_tracerlength 100 |
set length of tracer bullets |
|
cg_tracerwidth 1 |
set width of tracer bullets |
|
cg_waveamplitude 1 |
|
|
cg_wavefrequency 0.4 |
|
|
changeVectors |
display
"FIND_NEW_CHANGE_VECTORS not defined." |
|
cheats 0 |
enable cheats |
|
cinematic <name> |
plays movie file
video/name |
|
cl_anglespeedkey 1.5 |
set the speed that the
direction keys (not mouse) change the view angle |
|
cl_avidemo 0 |
|
|
cl_debugMove 0 |
|
|
cl_maxpackets 30 |
set max client packet size |
|
cl_motd 1 |
enable message-of-the-day display |
|
cl_mouseAccel 0 |
enable mouse
acceleration |
|
cl_nodelta 0 |
disable delta compression (slows net
performance, only use if net errors happen otherwise) |
|
cl_noprint 0 |
|
|
cl_packetdup 2 |
|
|
cl_pitchspeed 140 |
set pitch (up and down)
change speed |
|
cl_run 1 |
enable always-run (+speed
toggles) |
|
cl_running 1 |
|
|
cl_showmouserate 0 |
display mouse sampling info |
|
cl_shownet 0 |
display network quality info |
|
cl_showTimeDelta 0 |
display time delta between server
updates |
|
cl_timeNudge 0 |
effectively adds local lag to try to make sure
you interpolate instead of extrapolate (try 100 for a really laggy
server) |
|
cl_timeout 125 |
set the inactivity time
before a client is disconnected (timed out) |
|
cl_yawspeed 140 |
set turning speed (with
keyoard, up to server max) |
|
clear |
clear console
buffer |
|
cm_curvecliphack 0 |
|
|
cm_noareas 0 |
|
|
cm_nocurves 0 |
disable player collisions with curved
surfaces |
|
cm_playercurveclip 1 |
enable player collisions with curved
surfaces |
|
cm_playerCurveClip 1 |
|
|
cmd |
send server
command |
|
cmdlist |
display list of
commands |
|
color 7 |
set player rail trail
color (1=blue, 2=green, 3=cyan, 4=red, 5-magenta, 6=yellow,
7=white) |
|
com_dropsim 0 |
|
|
com_hunkMegs 20 |
|
|
con_notifytime 3 |
set console message
persistance time in seconds (0 = no messages) |
|
conback "gfx/2d/conback.tga" |
set console background image filename |
|
condump <filename> |
dump console contents to
demoq3/filename |
|
configstrings |
displays gamedate,
gamename, map, protocol, version, dmflags, frag/timelimits,
hostname, maxclients, etc as / separated-strings for server-query
programs |
|
connect <server_ip:port> |
connect to server at ip
address and port given |
|
crash |
force the game to
crash |
|
crosshairhealth 1 |
enable crosshair health
indication |
|
crosshairsize 24 |
set crosshair
size |
|
cvar_restart |
reset cvars to
defaults |
|
cvarlist |
display list of console
variables and current values |
|
d_bot "" |
set bot name (not yet
implemented) |
|
d_botai 0 |
set bot ai skill level
(not yet implemented) |
|
d_botaiming
0 |
set bot aiming skill level
(not yet implemented) |
|
d_botfreeze
0 |
set bot ? (not yet
implemented) |
|
d_break 0 |
set bot ? (not yet
implemented) |
|
d_noroam
0 |
set bot roaming (not yet
implemented) |
|
debuggraph 0 |
enable debug graph display |
|
dedicated 0 |
enable dedicated server
mode = 2, ? = 1 |
|
demo <filename> |
plays demo file
demos/filename.dm3 |
|
developer 0 |
enable developer mode (more verbose
messages) |
|
dir <directory> [ext] |
list directory |
|
disconnect |
disconnect from
server |
|
dmflags 0 |
set deathmatch
flags |
|
dumpuser <userid> |
display user info denoted
by userid (use info to find userid) |
|
echo "msg" |
display msg to local
screen only |
|
error |
force a game
error |
|
exec <script> |
execute commands in script
file |
|
fixedtime 0 |
|
|
fov 90 |
set field-of-vision
(smaller zooms in, larger zooms out) |
|
fraglimit 20 |
set fraglimit for map
changes |
|
freelook 1 |
enable free look |
|
freeze <n> |
freeze the game for n
seconds |
|
fs_basepath C:\Q3TEST |
|
|
fs_cdpath |
|
|
fs_copyfiles 0 |
|
|
fs_debug 0 |
|
|
fs_game |
|
|
fs_restrict 1 |
|
|
g_aimtest
0 |
|
|
g_debugalloc
0 |
|
|
g_debugmove
0 |
|
|
g_forcerespawn
10 |
set delay before forcing
clients to respawn after being fragged (0 is never
force) |
|
g_gravity
800 |
set world gravity (lower
is less gravity, higher jumps) |
|
g_inactivity
0 |
|
|
g_knockback
1000 |
set amount weapon fire
moves player when hit |
|
g_motd "" |
set server message of the
say filename |
|
g_quadfactor
3 |
set quad damage
multiplier |
|
g_speed
320 |
set gameplay
speed |
|
g_synchronousclients
0 |
enable synching of all
client movements (1 required to record server demo) |
|
g_weaponrespawn
5 |
set weapon respawn delay
(0 is instant respawn) |
|
gamedate "May 10
1999" |
current game version
release date |
|
gamename
"demoq3" |
current game
directory |
|
gfxinfo |
display graphics
info |
|
give
<item> |
give weapon, item, ammo,
or ALL for all weapons |
|
gl_extensions <string> |
list of loaded graphic
extensions |
|
gl_pixelformat color(16) depth(16)
stencil(8) |
display OpenGL color,
depth, and stencil bits |
|
gl_renderer 3Dfx/Voodoo2/2 TMUs/4
MB |
video renderer
name |
|
gl_vendor 3Dfx Interactive
Inc. |
video chipset manufacturer
name |
|
gl_version 1.1.0 3Dfx stand-alone (Apr 29
1999) |
video driver
version |
|
god |
enable gode mode
(invincibility) |
|
graphheight 32 |
set max value for graph
displays |
|
graphscale 1 |
set scale multiplier for
graph diisplays |
|
graphshift 0 |
set offset for graph
diisplays |
|
gun_frame
0 |
freezes hun model
animation at specified frame number (0 is normal
animation) |
|
gun_x 0 |
set gun x position offset
from center |
|
gun_y 0 |
set gun y position offset
from center |
|
gun_z 0 |
set gun z position offset
from center |
|
handicap
100 |
set player handicap (max
health), valid values 0 - 100 |
|
heartbeat |
send heartbeat signal to
master server |
|
host_speeds 0 |
enable display of current
FPS on-screen |
|
hunk_stats |
display memory hunk
info |
|
imagelist |
display list of loaded
images and info on each |
|
in_joystick 0 |
enable joystick
input |
|
in_midi 0 |
enable midi |
|
in_midichannel 1 |
set midi channel |
|
in_mididevice 0 |
set midi device
number |
|
in_midiport 1 |
set midi port
number |
|
in_mouse 1 |
enable mouse
input |
|
in_restart |
restart input
system |
|
journal 0 |
enable console
log |
|
joy_advanced 0 |
enable joy_adv* settings for joystick |
|
joy_advancedupdate |
enable advanced joystick
settings |
|
joy_advaxisr 0 |
map action to r-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_advaxisu 0 |
map action to u-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_advaxisv 0 |
map action to v-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_advaxisx 0 |
map action to x-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_advaxisy 0 |
map action to y-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_advaxisz 0 |
map action to z-axis (0=none, 1=forw/back,
2-up/down look, 3=strafe, 4=turn, 5=up/dn move, add 16 for
relative motion) |
|
joy_forwardsensitivity -1 |
set forward/back sensitivity (negative is
inverted) |
|
joy_forwardthreshold 0.15 |
set forward/back dead zone |
|
joy_name joystick |
set joystick name |
|
joy_pitchsensitivity 1 |
set pitch sensitivity (negative is
inverted) |
|
joy_pitchthreshold 0.15 |
set pitch dead zone |
|
joy_sidesensitivity -1 |
set side sensitivity (negative is
inverted) |
|
joy_sidethreshold 0.15 |
set side dead zone |
|
joy_upsensitivity -1 |
set up/down sensitivity (negative is
inverted) |
|
joy_upthreshold 0.15 |
set up/down dead zone |
|
joy_yawsensitivity -1 |
set yaw sensitivity (negative is
inverted) |
|
joy_yawthreshold 0.15 |
set yaw dead zone |
|
kick <user> |
kick user from
server |
|
kill |
commit suicide |
|
logfile 0 |
enable server log file |
|
m_forward 0.25 |
set mouse forward speed
sensitivity multiplier (negative inverts) |
|
m_pitch -0.022 |
set mouse pitch (up and
down motion) speed sensitivity multiplier. Note that NEGATIVE
values result in an inverted mouse (moving mouse forward looks
down), while positive values result in a non-inverted mouse
(moving mouse forward looks up) |
|
m_side 0.25 |
set mouse strafing speed
sensitivity multiplier (negative inverts) |
|
m_yaw 0.022 |
set mouse yaw speed
sensitivity multiplier (negative inverts) |
|
map <name> |
change map to
maps/name.bsp |
|
mapname nomap |
current map name |
|
maxfps 0 |
set max frames-per-second (0 is no
limit) |
|
messagemode |
type message to
everyone |
|
messagemode2 |
type message to your team
only |
|
midiinfo |
display midi port,
channel, device info |
|
model
visor/red |
set model name and
skin |
|
modelist |
dislay list of video
modes |
|
modellist |
display list of loaded
models |
|
music |
|
|
name
"randy" |
set player name |
|
net_ip localhost |
set ip address for game
server, normally localhost (multi-homed systems must pick an ip)
-- must set from command line (read-only in console) |
|
net_noipx 0 |
disable ipx network
protocol |
|
net_noudp 0 |
disable tcp/ip network
protocol |
|
net_port 27960 |
set network server
port |
|
net_socksEnabled 0 |
enable network
proxy/firewall settings |
|
net_socksPort 1080 |
set proxy/firewall
port |
|
net_socksServer |
set proxy/firewall socks
server address |
|
noclip |
disable clipping; enable
flying and passing through walls |
|
nohealth 0 |
disable health items on
next map |
|
notarget |
disable bots recognizing
player as enemy |
|
password |
set server
password |
|
path |
display current search
path setting |
|
play <sound> |
play sound.wav audio
file |
|
port 27960 |
set server port |
|
protocol 36 |
set server
protocol |
|
qport 38901 |
set internal network
port |
|
quit |
exit |
|
r_allowExtensions 1 |
enable OpenGL
extensions |
|
r_allowSoftwareGL 0 |
enable software
rendering |
|
r_clear 0 |
enable clearing of unrefreshed images |
|
r_colorbits 0 |
set color bits (per pixel)
see r_depthbits |
|
r_customaspect 1 |
enable custom video aspect
ratio (see r_customheight, r_customwidth) |
|
r_customheight 1024 |
set screen height when
r_mode is -1 (use r_mode 3; vid_restart to return to
menu) |
|
r_customwidth 1600 |
set screen width when
r_mode is -1 (use r_mode 3; vid_restart to return to
menu) |
|
r_dbacksides |
|
|
r_debugSurface 0 |
|
|
r_depthbits 0 |
set color depth bits (per
pixel) see r_depthbits |
|
r_detailtextures 1 |
enable detailed
textures |
|
r_displayRefresh 0 |
set monitor refresh rate
at game resolution (also changes desktop refresh rate at that
resolution) |
|
r_drawBuffer GL_BACK |
|
|
r_drawentities 1 |
enable display of brush
entities |
|
r_drawstrips 0 |
enable triangle strips rendering (may increase
FPS) |
|
r_drawSun 0 |
enable rendering of a sun
in the sky (as staic lighting behind clouds) 0 may improve
FPS |
|
r_drawworld 1 |
enable rendering of map
architecture |
|
r_dynamiclight 1 |
enable dynamic lighting (0
will increase FPS) |
|
r_ext_compiled_vertex_array 1 |
enable compiled vertex
array rendering if video card supports it |
|
r_ext_compress_textures 1 |
enable texture
compression |
|
r_ext_gamma_control 1 |
enable external gamma
control settings |
|
r_ext_multitexture 1 |
enable
multitexturing |
|
r_ext_swapinterval 1 |
enable frame spawwing if
video card supports it |
|
r_ext_texenv_add 1 |
|
|
r_ext_texture_env_add 1 |
|
|
r_facePlaneCull 1 |
enable culling of brush
faces not in view (0 will slow FPS) |
|
r_fastsky 0 |
enable faster (lower
quality) sky (will increase FPS) |
|
r_finish 1 |
enable synchronization of
rendered frames |
|
r_fixtjunctions 1 |
enable filling in of gaps
between polygons |
|
r_flareFade 7 |
set lens flare fading rate |
|
r_flares 1 |
enable lens flares around
light sources (0 will increase FPS) |
|
r_flareSize 40 |
set lens flare size
(smaller will increase FPS) |
|
r_fullbright
0 |
enable max brightness,
local game only |
|
r_fullscreen 1 |
enable full screen
mode |
|
r_gamma 1.6 |
set gamma level |
|
r_glDriver 3dfxvgl |
set gl driver
name |
|
r_ignore 0 |
|
|
r_ignoreFastPath 0 |
|
|
r_ignoreGLErrors 1 |
enable ignoring of OpenGL
errors |
|
r_ignorehwgamma 0 |
enable ignoring of
external (i.e. windows drivers) gamma settings |
|
r_ignoreOffset 0 |
|
|
r_intensity 1 |
set video intensity level
for OpenGL |
|
r_lastValidRenderer 3Dfx/Voodoo2/2 TMUs/4
MB |
display video hardware
that worked last |
|
r_lightmap 0 |
enable lightmaps |
|
r_lightningSegmentLength 32 |
|
|
r_lockpvs 0 |
disable update to PVS table as player moves
through map (new areas not rendered) |
|
r_lockview 0 |
|
|
r_lodbias 0 |
set level-of-detail bias (0 is high quality,
low FPS, 2 is lowest quality, highest FPS) |
|
r_lodscale 5 |
set level-of-detail scale modifier |
|
r_logFile 0 |
set log file name |
|
r_mapOverBrightBits 2 |
|
|
r_maskMinidriver 0 |
|
|
r_measureOverdraw 0 |
|
|
r_mode 3 |
set video display mode
(resolution), use listmodes for list of options, use -1 to set
custom resolution with r_customwidth/height |
|
r_nobind 0 |
|
|
r_nocull 0 |
force rendering of hidden objects (slows
performance) |
|
r_nocurves 0 |
disable curver
rendering |
|
r_nolightcalc 0 |
disable lighting and shadow
calculations |
|
r_noportals 0 |
disable portals |
|
r_norefresh 0 |
enable clearing hud and
console before redrawing |
|
r_novis 0 |
disable VIS data when rendering map |
|
r_offsetfactor -1 |
|
|
r_offsetunits -2 |
|
|
r_overBrightBits 1 |
|
|
r_picmip 1 |
set mipmap level for
player models (0-3, 3 lowest quality, highest FPS) |
|
r_portalOnly 0 |
enable display of portal views only (items not
visible thru portal not rendered) |
|
r_preloadTextures 0 |
enable pre-caching of map
textures |
|
r_railCoreWidth 16 |
set railgun trail core
width |
|
r_railSegmentLength 64 |
set railgun trail segment
length |
|
r_railWidth 128 |
set railgun trail outer
width |
|
r_roundImagesDown 1 |
set rouding down amount
(larger = faster, lower quality) |
|
r_showcluster 0 |
|
|
r_shownormals 0 |
|
|
r_showsky 0 |
enable rendering sky in front of other
objects |
|
r_showtris 0 |
enable rendering triangles (wireframe-ish)
OpenGL only |
|
r_simpleMipMaps 1 |
|
|
r_smp 0 |
enable smp (multi-CPU) mode, not yet
implemented |
|
r_speeds 0 |
enable rendering speeds display |
|
r_stencilbits 8 |
set video card stencil
buffer depth (0 to 16) |
|
r_stereo 0 |
enable stereo video
rendering |
|
r_subdivisions 4 |
|
|
r_swapInterval 0 |
|
|
r_texturebits 0 |
|
|
r_textureMode
GL_LINEAR_MIPMAP_NEAREST |
set the rendering mode: in
order from lowest quality (fastest) to highest quality (slowest),
[type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high
quality for hardware that supports bilinear filetering, and the
2nd two as low and high quality for hardware that supports
trilinear filtering. |
|
r_verbose 0 |
|
|
r_vertexLight 0 |
enable vertex lighting
(faster, lower quality than lightmap) |
|
r_znear 4 |
|
|
rate
25000 |
sets rate for
communication between server and client (try about 1/10 of your
bps, or use the in-game menu to set to default for your connection
type) see cg_timenudge |
|
rcon <passwd> "cmds" |
issue remote console
commands |
|
rcon_password |
set remote console
password |
|
rconAddress |
set remote console
address |
|
rconPassword |
set rcon password for
remote operation |
|
record <demoname> |
record a demo to
demos/demoname.dm3 (see demo, stopdemo) |
|
restart |
restart server on current
map |
|
s_initsound 1 |
enable sound system |
|
s_khz 22 |
set sound sample frequency
(22 = high, 11 = low) |
|
s_loadas8bit 1 |
force 8-bit (lower
quality) sounds |
|
s_mixahead 0.2 |
set sound mixahead value;
different values may help fix stuttering problems on some sound
cards |
|
s_mixPreStep 0.05 |
|
|
s_musicvolume 1 |
set music volume |
|
s_show 0 |
disaplay filenames of all sounds as they are
played |
|
s_testsound 0 |
|
|
s_volume 0.7 |
set sound volume |
|
say "msg" |
display "msg" to all
players (see messagemode) |
|
scanservers |
scan for servers on
LAN |
|
scr_conspeed 1000 |
set the console scroll
speed |
|
screenshot |
save screenshot |
|
sectorlist |
display list of sectors
and entities in each |
|
sensitivity 9 |
set mouse
sensitivity |
|
serverinfo |
displays gamedate,
gamename, map, protocol, version, dmflags, frag/timelimits,
hostname, maxclients, etc. |
|
serverrecord <demo> |
record demo on
server |
|
serverstop |
stop recording server
demo |
|
set <variable>
<value> |
set variable to value
indicated (diff between set/seta?) |
|
seta <variable>
<value> |
set variable to value
indicated (diff between set/seta?) |
|
setenv <variable>
<value> |
set enevironment variable
to value specified |
|
sets <variable>
<value> |
set server variable to
value indicated (variable value will be reported on serverinfo
command) |
|
setu <variable>
<value> |
set user variable to value
indicated (variable value will be reported on userinfo
command) |
|
shaderlist |
display list of loaded
shaders |
|
showdrop 0 |
enable display of dropped
packets |
|
showpackets 0 |
enable network packet info
display |
|
showtrace 0 |
enable display of packet trace info |
|
skinlist |
display list of loaded
skins |
|
snaps 20 |
sets number of snapshots
sever sends to client (server run at 40Hz, so use 40, 20, or
10) |
|
snd
"visor" |
set player
sounds |
|
snd_restart |
restart sound system
(required for some variable changes to take effect) |
|
soundinfo |
display sound system
info |
|
soundlist |
display list of loaded
sounds |
|
status |
display each clients num,
score, ping, name, address, port, and rate |
|
stopdemo |
stop recordding demo (see
record, pleaydemo) |
|
stopsound |
stop playing current
sound |
|
sv_allowdownload 1 |
enable allowing clients to
download maps |
|
sv_fps 20 |
set server fps |
|
sv_hostname q3test test |
set server name |
|
sv_killserver 0 |
force server shutdown if 1 |
|
sv_mapChecksum |
current map checksum for
cheat-detection |
|
sv_master1
master3.idsoftware.com |
set master server address |
|
sv_master2 |
set master server address |
|
sv_master3 |
set master server address |
|
sv_master4 |
set master server address |
|
sv_master5 |
set master server address |
|
sv_maxclients 8 |
set max number of clients
on server |
|
sv_nopredict 0 |
disable client-side prediction |
|
sv_pad 0 |
|
|
sv_privateClients 0 |
require password for clients |
|
sv_privatePassword |
set server
password |
|
sv_reconnectlimit 3 |
set server reconnect limit |
|
sv_running 0 |
server status |
|
sv_serverid 0 |
server id |
|
sv_showloss 0 |
enable sever packet loss display |
|
sv_timeout 120 |
set server timeout time |
|
sv_zombietime 2 |
set inactivity time before clients (zombies)
are disconnected |
|
sys_cpuid 34 |
system CPU id code |
|
sys_cpustring x86 (P5/Pentium2,
MMX) |
system CPU id string |
|
systeminfo |
display timescale,
sv_serverid, and g_syncronousClients |
|
team <s or
p> |
set spectator (s) or
player (p) mode |
|
teamflags 0 |
set team game
flags |
|
testfog |
test fog system |
|
testshader |
test shader
system |
|
timedemo 0 |
enable timedemo mode (max fps) --
disabled |
|
timegraph 0 |
enable timegraph display |
|
timelimit 0 |
set minutes between map
changes |
|
timescale 1 |
set server timescale
modifier |
|
toggle <variable> |
change variable from 0 to
1or 1 to 0. |
|
toggleconsole |
open or close the console
window |
|
touchFile <filename> |
touch filename (make it as
a 0 byte file) |
|
unbind <key> |
unbind specified key or
button |
|
unbindall |
unbind all keys and
buttons (be careful!) |
|
userinfo |
shows name, rate, snaps,
model, snd, color, and handicap for player |
|
username randy |
set username |
|
version Q3T 1.05 win-x86 May 10
1999 |
version |
|
vid_restart |
restart video system
(required for some variable changes to take effect) |
|
vid_xpos 30 |
set game screen position
x-offset in pixels |
|
vid_ypos 30 |
set game screen position
y-offset in pixels |
|
viewlog 0 |
enable display of console over game screen on
startup |
|
viewsize 100 |
set screen size as
percentage of screen size |
|
vmtest |
display "C: test 1234",
very useful ;) |
|
vstr <variablename> |
execute variable command
(created with "set variablename cmd1; cmd2, …" |
|
wait |
wait one game
tick |
|
win_hinstance 4194304 |
|
|
win_wndproc 4368704 |
|
|
z_stats |
display z-buffer memory
and block usage |
|
zoomfov 22.5 |
set field-of-vision for
zoom mode (max 160) |
|